WATER
Armored Kappa
ATK:
400
DEF:
1000
View:
2606
2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 1000 ATK or DEF. During either player's Battle Step, while an attack involving your monster is occurring: You can discard 1 card; for the rest of this turn, monsters you control cannot be destroyed by battle, also you take no battle damage. You can only use this effect of "Armored Kappa" once per Duel.
Armored Kappa — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 49 · Deck: 50 · Meta: provisional
- Primary role: Utility
Why it scores here
Armored Kappa converts a Rank 2 Xyz body into a once-per-turn +1000 ATK/DEF boost and a battle-step effect that stops battle destruction and battle damage for all your monsters, at the cost of discarding a card from hand. Its 400 ATK and 1000 DEF earn no points, and the 87-deck sample confirms that the card is accessible and played across 35 archetypes but not that it is strong. With no recorded combos and no guides, the combo and resource axes stay low, so the score rests on text and deck breadth alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Needs two Level 2 monsters to Xyz Summon, and the card is in 87 recent decks across 35 archetypes at about 1.1 copies per deck (observed, with the summon route inferred from text). |
| Combo & Conversion | 30 | No combo boards are recorded, and the text only adds 1000 ATK or DEF, which builds no extra board by itself (verified from text, with the absence of combo data noted as a gap). |
| Resource Economy | 30 | The battle-step effect costs a card discarded from hand and returns nothing, and detaching material for the boost gives no card advantage (verified from text). |
| Effect & Interaction | 50 | The battle-step effect is soft protection for your own monsters in combat and does not negate or remove opposing cards (verified from text). |
| Material Utility | 25 | As a Rank 2 Xyz it is a poor material body for further summons, and it has no level or attribute value once on the field (inferred from text and rank). |
| Resilience & Flexibility | 40 | The battle-step effect is limited to one use per Duel and can be stopped by a response before it resolves, and the detach boost is once per turn (verified from text, with the response risk inferred). |
| Deck-Building Efficiency | 70 | Run as a single copy in most decks with no garnet or lock restriction, and it can be slotted into many archetypes without cost (observed from copies distribution). |
Calculation
Weight profile: Utility default weights (no role match); single role, no blend. Intrinsic ≈ 49, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Battle-step protection stops battle destruction and battle damage for all your monsters for the turn (verified from text)
- Once-per-turn +1000 ATK or DEF through detaching material gives flexible stat use (verified from text)
- Cheap single-copy slot spread across 35 archetypes with no garnet restriction (observed from decks)
Weaknesses
- Needs two Level 2 monsters to summon and a card discarded from hand to use its protection (verified from text)
- Little value as material once on the field because it is a Rank 2 Xyz body (inferred)
- No recorded combo evidence, so starter, searcher, and payoff roles are unconfirmed (verified gap)
Counters / choke points
- Negation or removal of the Xyz body in response to the battle-step effect (inferred from text)
Best use
Xyz body with battle-step protection. Decks: Ojama, Frog, Mermail, Spellbook, Spright. Suggested copies: 1.
Evidence & gaps
- Verified: Rank 2 Xyz with two Level 2 materials, once-per-turn +1000 ATK or DEF through detach, and battle-step discard protection (card text)
- Observed: 87 decks across 35 archetypes at 1.1 average copies, with the top partners being Runick cards (deck stats)
- Inferred: Battle-step protection is a soft defensive role rather than interaction (text analysis); Negation or removal in response to the battle-step effect is the main counter (text analysis)
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






